Thursday, June 25, 2009

iPhone GUI PSD

teenhan+lax

very helpful for explaining ideas and creating a mock up interface.

iPhone App Entrepreneur Website


This is a website about iPhone apps business.

http://www.iphoneappentrepreneur.com/

iPhone Developers Go From Rags to Riches

iPhone Developers Go From Rags to Riches

  • 12:54 pm |
  • Categories: Uncategorized

Demeter_2
The iPhone is a revolutionary handset. But it is also the key to a virtual gold mine — the iTunes App Store, where independent developers can become multimillionaires in just a year.

Since its launch in July, the App Store has grown to become an indie developer’s dream come true. Steve Demeter, developer of the vastly popular $5 iPhone game Trism, announced he made $250,000 in profit in just two months. His team? Himself, mainly, with a little bit of help from a friend and a contracted designer (whom he paid $500). If his profits continue at this rate, Demeter will earn nearly $2 million by July 2009.

"I
really didn’t think about the money," Demeter said in a phone interview with Wired.com. "I got an e-mail from a lady who’s like, a 50-year-old woman who says, ‘I do not play games, but I love Trism.’ That’s what I did it for."

What’s more, Demeter initially released Trism as a free native application in the Jailbreak community — meaning it was a game that users could play only if they hacked their iPhones. The prospects of making money were uncertain, but Demeter had a vision: He knew iPhone apps would get big once Apple released a software developer kit to allow third-party apps on the handset, and he wanted to get in on the platform early.

Though Demeter’s success was fortuitous, he said he expects other applications to see similar numbers. He said the factors that made Trism stand out were unique gameplay (Trism is essentially a version of Bejeweled using the iPhone’s accelerometer), high replay value and an online leaderboard that creates community. He said applications with great content will sell themselves, and that’s ultimately what other developers need to focus on, too.

In a sense, the App Store, despite its corporate ties, has created an open market where developers can strike it rich with minimal resources — even out of a garage — so long as they possess the talent and the time.

Trism
Bart Decrem, CEO of Tapulous, would agree. His company’s free application Tap Tap Revenge, a music-rhythm game that utilizes the iPhone’s touch screen and accelerometer, hit a milestone of 1,000,000 downloads just two weeks after its launch. As of this writing there are 1.75
million users who have downloaded Tap Tap Revenge, according to Decrem, and the company expects that number to grow to 2,000,000 by next week.
As for profits, Tapulous just recently began inserting advertisements in the game, and the company also has plans to release a premium version that will cost money.

Decrem was mum to disclose profit numbers, but Demeter estimates that any top iPhone app is making its company roughly $5,000 to $10,000 a day.

Decrem’s recipe for success with Tap Tap is similar to Trism’s: Paying attention to detail; keeping the app engaging and alive with various forms of gameplay; and relying on those two factors to spread popularity with an old-fashioned marketing method — word of mouth. Similar to Trism, Tap
Tap Revenge
was also an app that initially emerged in the Jailbreak community, and it spawned a loyal following there before breaking out into the broader market with the launch of the App Store.

Decrem, whose initial team was only four people including himself, said he views the
App Store as an exciting new landscape, as opposed to today’s overcrowded world of dot-coms.

Taptap
"I think it’s a very interesting space, and it’s very reminiscent of the early days of the web in terms of the amount of green fields and opportunity," Decrem said in a phone interview. "You really don’t need a huge amount of capital. You need attention to detail and product, and that’s going to keep increasing."

Not all App Store success stories started out with the iPhone in mind.Design by a Knife CEO Austin Sarner’s story is a bit different from Demeter’s and Decrem’s. Sarner built his reputation as a coder who had developed popular Mac applications in the past: App
Zapper and Disco. He didn’t even think about developing an iPhone app until much later in the game, he says.

Good thing he did: Sarner’s $3 application, Pennies, a budgeting tool, was the 12th most popular in the App Store at one point.

Sarner echoes the idea that great content — not marketing — is what drives App Store success.

"You can come up with a generic idea, but implement it properly and you really are going to stand out," Sarner said in a phone interview.
"Basically everybody’s on the same level once they submit an iPhone app. Unlike traditional marketing, there’s no ad campaign: A user just sees what he sees in the iPhone store, and the applications kind of have to sell themselves to some extent."

Pennies
All three of these developers — big fish in a small pond, if you will — have plans for future iPhone applications as well.

"I
have a sense of a bigger picture," Demeter said. "The community that has spread within Trism — the amount of people that use forum accounts and create a sense of community — I want to keep making great games, games people want to play."

Updated: 11 a.m., Sept. 23: Demeter provided documentation to Wired.com confirming his earnings.

Also see:

(Photo courtesy Steve Demeter)

(Screenshot credit: Wired.com, nwistheone/Flickr, Sigalkos/Flickr)

Top iPhone Apps Make $400 to $5,000 Per Day On Ads (AAPL)

Dan Frommer|May. 6, 2009, 9:05 AM
Many of the get-rich-quick iPhone stories we've seen involve small development efforts -- one or two people -- selling enough apps for $1 each that they can quit their day jobs and work on iPhone stuff all the time. But some companies are also making a nice amount of revenue from in-app ads, according to one iPhone ad firm.

In a report (embedded below), AdWhirl says that top apps can make $400 to $5,000 per day on ads, averaging an effective CPM (cost per 1,000 impressions) near $2. (That sounds terrible compared to a good Web site, but it's better than Facebook or MySpace apps.)

The problem: These are some of the top, most-popular apps we're talking about. The vast majority of apps are not anywhere near the top 100, and will have the same problem making money from ads as they do charging for their apps. "Crack the top 100... and developers can earn more than $400 a day," AdWhirl boasts. But if most apps are making far less than $400 a day (~$150,000 a year), that's not going to be enough to sustain a real business.

Report About the iPhone Advertising Market

Adwhirl iPhone Advertising Snapshot

How much money do iPhone apps make?

Just How Much Money Can Free iPhone Apps Make? Quite A Bit

by Jason Kincaid on May 6, 2009


Earlier this year Pinch Media released a report on the state of the App Store, describing some of the trends it had seen as developers tried to monetize their apps. The verdict: advertising on free applications simply can’t match the payoff from even the least expensive ‘paid’ applications, and would require an unobtainable $8.75 CPM to reach the same income per install.

AdWhirl, the iPhone advertising platform formerly known as Adrollo, begs to differ. Since launching last month, the company has signed on over 10% of the top 50 applications in the App Store and is serving 250 million ad impressions per month. And their data tells a different tale.

According to co-founder Sam Yam, one of the fundamental flaws in the Pinch Media report is that it assumes that applications only show a single ad impression per user interaction (in other words, every time you open a free app, you only see one ad). Yam says that applications actually tend to serve 3-5 impressions each time a customer interacts with them, with even higher figures for some especially engaging applications. And when you divide that $8.75 CPM by 5, things become much more reasonable.

The AdWhirl report, embedded below, says that applications that crack the top 100 in the Free Apps list make $400-$5000 a day - a wide range to be sure, but even at the low end that works out to around $12,000 a month. Among these top apps, AdWhirl is reporting an impressive $1.90 eCPM and 2.6% CTR. And while applications that do reach the peak position in the App Store eventually lose steam, revenue tends to remain consistent over time after the initial dip (see the graph below). Of course, making it to the top of the Free Apps list is easier said than done, and most developers make far less than $400 a day. But the same is true of the vast majority of paid applications too - in fact, there’s actually less competition on the Free side of the store.



As for AdWhirl, it seems like the startup is off to a great start. The company allows developers to tap into multiple iPhone ad networks at once, allowing them to compensate when one network doesn’t have enough ad inventory (something that AdWhirl says happens as much as 40% of the time). Finally, it’s important to note that it’s obviously in AdWhirl’s interest to promote iPhone advertising, since that’s their business. But it’s clear that there are definitely quite a few free applications making good money,.



get widgetminimize
adWhirl

Website: adwhirl.com
Funding: $1M
AdWhirl, formerly known as Adrollo, is a platform for iPhone applications that allow developers to switch between ad networks on-the-fly. Learn More
Information provided by CrunchBase